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CARIBBEAN POKER GENERAL RULES

Caribbean Stud is offered on a blackjack-like table and, as in blackjack, all players play against the house. The objective of the game is to beat the dealer's hand by making the best possible poker hand with five cards.

There are two betting squares in front of each player -- one labeled ante and the other labeled bet. There is also a side bet - the jackpot - that is made by dropping a one dollar chip in the jackpot slot which makes you eligible to hit the progressive jackpot that increases with each hand played. The side jackpot bet is strictly optional

The game begins with the players putting a bet in the ante square and, if they wish, they can put in the jackpot bet. Now the dealer deals five cards to each player. Unlike blackjack, you are not allowed to show your cards to the other players. The dealer also deals himself five cards, the last one being dealt face up. The players check their cards. They now have two choices to make. One: they can play out their hands. Two: they can surrender their hands and lose their antes. If they decide to play out their hands, they must place a bet that is double their ante in the bet square. Once the players have made their respective decisions, the dealer turns over his remaining four cards and makes the best poker hand possible out of them.

The one caveat is that the dealer must have at least an Ace-King hand for the game to be fully decided. If he fails to have such a hand, he pays off the antes and pushes on the bets. If the dealer achieves a hand of Ace-King (or better), than all the players' hands are judged against it. If the player cannot beat the dealer's hand, the player loses both his ante and his bet. If the player beats the dealer, the ante is paid off at even money, while the bet is paid off at house odds.

In addition, if the player originally opted for the jackpot side bet, certain select hands will win a bonus award, up to and including the jackpot itself.

CARIBBEAN POKER

A poker player faces some tough decisions on many occasions. He usually has four choices to make: check, bet or call, raise, or fold. To make a wise decision, the player needs to establish the approximate expectation of each possible move and choose the one that has the best return, if any, or simply fold.

Calculate the odds against you, and if the return is greater than the odds, make the bet. If the odds are in your favor, bet as heavily as you can.

Because there is a lot of psychology involved during a game of poker, psychological strategy is very important.

Regularly varying your play is considered a good poker tactics. This means that sometimes you have to 'Bluff' and you should do it tactically, not just for the sake of bluffing. The aim is to make it harder for the other players to be able to 'read' your cards or guess your intentions when it matters.

Therefore, the most important thing a poker player must do is NOT to form a pattern of play.

The next important thing is body language and talk. Both of these can reveal a lot of how strong (or weak) your hand is. Over the time players can develop the ability to 'translate' your body language and what you say, into meaningful insight of what hand you might have.

Remember, poker is about being able to win big pots, not just getting the highest hand. Being able to disguise your play is probably the most valuable asset you can have as a poker player, closely followed by the ability to memorize played cards and be constantly aware which cards are 'Live' cards.

THE BASICS

Poker originated in the saloons of the Wild West and has probably the most game variants. It is played player against players and not just against the dealer as in Blackjack, and there is a lot of psychology involved during play.

Poker is played from a standard deck of 52 cards. Some variant games use multiple decks or add Jokers or Wild Cards.

The cards are ranked in descending order starting from the highest; Ace, King, Queen, Jack, 10, 9, 8, 7, 6, 5, 4, 3, 2, Ace. Ace can be high or low. There are four suits; spades, hearts, diamonds and clubs, but no suit is higher than another.

Each player is dealt five cards and is called a hand. The hand highest in ranks wins. In some games there are Wild Cards or Jokers, which can be labelled whatever suit and rank the possessor wishes to.

The Ranking of Poker Hands

The ranking of poker hands starting from the highest are as follows:

Five of a Kind (with a Wild card or Joker)

Royal Flush

Straight Flush

Four of a Kind

Full House

Flush

Straight

Three of a Kind

Two Pair

Pair

High Card

Five of a Kind is only possible when using wild cards and is the highest possible hand. If more than one hand has five-of-a-kind, the higher rank wins; e.g. five Aces beat five kings, which beat five queens, and so on.

Straight Flush is the best natural hand. A straight flush consists of five cards in sequence and of the same suit. An Ace high straight-flush is called a Royal Straight Flush or Royal Flush and is the highest natural hand.

Four of a Kind is a hand that contains of four cards of the same rank. The hand with the highest rank of four-of-a-kind beats other four-of-a-kind hands. If there are many wild cards, as used in some game variants, there could be two four-of-a-kind hands with the same rank. In this case, the hand with the higher ranking fifth card wins. This rule applies to hands that tie, such as a pair or two pairs. Dead heats split the pot.

Full House is a hand consisting of three-of-a-kind and a pair. Again, where Wild Cards are used, ties are compared first by the three-of-a-kind ranking, then the pair.

Flush is a hand consisting of cards that are all of the same suit in any order.

Straight is a hand consisting of 5 cards in sequence, such as 5-6-7-8-9. An Ace may either be high (A-K-Q-J-10) or low (A-2-3-4-5).

Three of a Kind is a hand similar to the four-of-a-kind hand, except that if the remaining two cards are a pair, then it becomes a Full House.

Two Pair is a hand that contains two pairs only.

Pair is a hand that contains one pair only.

High Card is a hand that is none of the above and is a weak hand. If no player has a pair or better, then the hand that contains the highest ranking card wins. If multiple players tie with the highest card, then the second highest card decides, followed by the third and so on.

PLAYING POKER

In most games players must 'ante' a nominal amount just to have the cards dealt. Once the cards are dealt, the betting starts. Players bet into the pot in the middle of the table and it is done in turn clockwise.

The player with the highest rank showing, is the first to speak and to bet. He can either bet or check. By saying 'Check', he passes the decision to bet to the next player who can also check. If all players check, then it is the end of the round. Everyone opens his cards and the highest hand wins.

Only after one player places a bet the real betting starts. Each player in turn can either 'Call', 'Raise' or 'Fold'. To fold is to pass or drop out of the round and not play. To call means willing to match the bet, and the same amount must be placed on the pot. To raise means to match the bet and add an extra bet.

Say you start with a $5 bet. If someone else raises $10, he puts $15 in the pot. When your turn comes again you need to add $10 difference to the pot to stay in the game, and if you want you can also raise or even say 'Pot'. Pot is a raise to the maximum, which means to bet the same amount as the total money available in the pot.

If there are no more raises and all the cards have been dealt, then it is the end of the round. Everyone opens his closed cards and the highest hand wins the pot.

VIDEO POKER GENERAL RULES

Video poker is the fastest growing game in the casino, outstripping even the ubiquitous slot machines. Video poker offers the player the thrill of knowing that his or her strategy at a given game is the determining factor in what edge the casino will have in the long run. In fact, some video poker games are so close that expert strategy can actually give the player the edge. The problem for most players is that there are almost 200 different machines each requiring a discreet set of strategies. At first this statement might seem daunting but in reality video poker players discover which machines they enjoy playing and they tend to stick with those. Thus, you'll hear some players stating that they only play Jacks-or-Better Draw Poker, or Deuces Wild Poker, or Joker Poker. In fact, these three varieties are the most common and the most popular. Of course, within these machine families there are dozens of variations.

Like slot machines, a computer chip containing a Random Number Generator or RNG runs video poker machines. This RNG constantly selects number series that represent card values. Video poker machines are programmed to simulate a 52 or 53 card deck with a random shuffle. Once a card is "dealt" it can't be dealt again until a new game begins. Unlike slots the astute video poker player can know exactly what edge the casino has over him or her by analyzing the payout chart on the front of the machine.

All video poker games will deal out five cards to the player. The player then gets to choose whether he wants to hold or discard one or more cards. Each discarded card will receive another card in exchange. The five-card hand will then be paid off according to the posted schedule.

JACKS OR BETTER

Jacks or Better is extremely popular because it is easy and quick to play but still contains an element of strategy.

To begin you choose what denomination of coins you wish to use, ranging from 25 cents to $5. You then deposit coins into the machine and bet up to five coins on the hand. Once the cards are dealt you may select which cards to change in the second deal. After the second deal you are paid out based on the rank of the resulting poker hand.

Jacks or Better is the classic version, using no wild cards and only one "deck" of cards. The minimum payout hand is a pair of Jacks, hence the name! This game most accurately represents the odds of poker, and gives high payouts for good hands.

Minimum Bet: 25 Cents

Maximum Bet: $ 25

PAYOFF

Rank

Hand

Description of hand

Example

Payoff

1

Royal Flush

A, K, Q, J, 10 of same suit

10S, JS, QS, KS, AS

250:1

2

Straight Flush

Five cards of same suit in sequence

4D, 5D, 6D, 7D, 8D

50:1

3

4 of a kind

Four cards of the same rank

7S, 7C, 7D, 7H

25:1

4

Full House

Three of a kind plus a pair

3D, 3S, 3C, KS, KH

6:1

5

Flush

Five cards of the same suit

3H, 7H, 10H, QH, AH

5:1

6

Straight

Five cards in sequence

5C, 6D, 7C, 8H, 9S

4:1

7

3 of a kind

Three cards of the same rank

JH, JS, JD

3:1

8

2 Pair

Two pairs of different rank

5H, 5S, 9C, 9S

2:1

9

1 Pair

Two cards of the same rank

AS, AD

1:1
Nothing - - - 0

WINNING SYSTEMS

For video poker we will be using the same basic chart and strategy that we use for online blackjack. You will still need to find out how many decks are in use to chart the cards appropriately. Below is an example of a single deck chart:

Card played:
Suit:
A 2 3 4 5 6 7 8 9 10 J Q K
D
x x
C
x
H
x
S
x

As opposed to online blackjack, which is a strictly by the numbers game, video poker has a few nuances that make it a little more difficult to master, but the potential payouts are faster and larger.

BET THE MAX

Always bet the maximum coins allowed on every hand. If you can not afford to do this on the one dollar online games, then step down to the quarter games first. It is essential to have the max coins played when you finally hit a big hand.

USE YOUR CHART

Take your time, and carefully mark every card that is played on your chart. Knowing what cards are available will help you in making your discard decisions. If you have two Kings and two Fours, for example, but your chart shows you that there are 4 Kings left in a four deck game...but 10 Fours left...throw away the Kings! Go for that 4 of a Kind!

CREATIVE DISCARDING

The online casino video poker games are constructed with complex algorithms that make sure that each shuffle of the deck is a random deal, but to also make sure not to pay out more than it has taken in. To accomplish this the online casinos take advantage of the fact that most people play video poker in the same way that they play regular poker. They will keep mediocre paying hands (such as two pair) because they were taught to do so...but think it through logically. The best that two pair can get you is a full house, which at best pays 15-1. The online casinos will gladly payout full houses all day, don't fall into that trap! Go for the JACKPOT hands every time. Throw away one of those two pairs and go for four of a kind. Every time you draw cards you should be trying to draw into: Four of a kind, Straight Flush, or Royal Flush. It is this creative discarding that will beat the sly algorithms that are expecting you to play differently.

ADVANCED SYSTEMS

Hold any pair, high or low, rather than keeping one or two high cards, even if they are suited.

Don't be tempted to hold two high cards, even if they are suited and connected

If you don't have a pair, hold any card above a Ten to a maximum of two.

If you have three high cards, hold only two, and hold the lower of the high cards because you have a better chance of making a straight.

If the two of the three high cards are suited, only hold the suited cards.

Keep all five cards in a straight rather than discard to go for the straight flush

Keep all five cards in a flush rather than discard to go for the straight flush.

Break up a straight to go for a royal flush.

Break up a flush to go for a royal flush.

LET'EM RIDE RULES

Like the modern casino games of video poker, pai gow poker and Caribbean Stud poker, Let it Ride® or also known as Let em Ride® is one of the new breed of gambling games that is based on poker, the most popular game of all.

Let it Ride® was introduced in 1993 by Shuffle Master, a gambling-device manufacturing company. Since it first appeared on the casino floor, Let it Ride® has exploded in popularity, and can now be found in more than 200 casinos in a dozen states around the country.

THE ATTRACTION

There are several reasons why Let it Ride® has become so popular.

It's based on poker hands, with which nearly everyone who hasn't been raised by wolves, is familiar; players have a chance to win a big jackpot; it incorporates strategy decisions that indulge the player's desire for control; and it's easy to learn and fun to play.

Perhaps most important to the game's success, though, is a unique structure that allows bettors to actually take back some of the money they wager as the cards are being dealt.

HOW TO PLAY

The game is played on a blackjack table with a customized Let it Ride® layout. Unlike the other games on the casino floor, you don't play against the dealer, or the other players.

In Let it Ride®, you play against a pay schedule (as you do in video poker), meaning that your sole goal is to get a good poker hand.

Another difference between Let it Ride® and other table games is that you make three separate wagers on each hand. All three bets must be equal to each other and must be at least the posted table minimum.

In other words, if the table minimum is $5, you must put at least $5 in each of the three betting circles on the layout.

Here's how it's done. Place a $5 chip in each of the betting circles marked with the numbers "1, "2" and dollar sign (Њ$"). Now you've got $15 in action, which is the minimum necessary to buy into the hand, even though the table minimum is posted at only $5. As you'll see shortly, event though $15 is riding, only $5 is at risk.

After all bets have been placed, each player is dealt three cards. Your interest in these cards relates to their potential as a poker hand, because the payoffs are based on poker rankings.

Once you've examined your cards, you must decide whether to "take down" your wager in the #1 betting circle, or let all three bets ride.

If your initial three cards are good enough that you want to keep all three bets in action, tuck your cards under the chips in the #1 betting circle, just as you would to "stand" in a blackjack game.

It's tough to make a good poker hand with only three cards, so you will usually pull that first bet back. For example, let's say your first three cards are a Jack, 7, and 3. This isn't much of a start on a good hand, so you should take the first bet down.

To do this, scratch your cards on the felt, just as you would to request a "hit" in a blackjack game. The dealer pushes the bet out of the #1 betting circle and back toward you. This bet is no longer at risk, but you're not done yet. The bets in the #2 and $-sign betting circles remain to be resolved.

When everyone has made a decision on the first bet, the dealer turns up the first of two "community" cards. This card counts as the fourth card in all the players' hands. Let's say the community card is a 6. Your hand now consists of a Jack, 7, 3 and a 6.

Again, not a very good poker hand, so take down bet in the #2 betting circle. Scratch your cards on the felt and the dealer will push the second bet toward you. If, however, the first community card is a Jack, giving you a pair of Jacks, you would want to let the second bet ride by tucking your cards under the chip in the #2 betting circle.

After acting on the #2 spot, there are no more decisions to make. The bet in the $-sign circle must be played out to the end of the hand, whether you like your chance or not. The dealer will turn the second (and last) community card, then inspect each player's five-card hand.

If your three cards, plus the two community cards, don't produce a pair of 10s or better, you lose, and all active bets (those not taken down) are collected. Players with all active bets are collected.

LET IT RIDE BONUS

If you put up an extra $1 per round, you can qualify for bonus payoffs if you're dealt a straight, flush, full house, 4-of-a-kind, straight flush or royal flush.

BONUS PAYOFFS

Straight will get you an extra $20; a flush will give you a $50 bonus; for a full house it's $75; 4-of-a-kind nets you $200.

Now comes the big money. $2,000 for a straight flush and $20,000 for a royal flush. Just remember that some casinos offer different bonus payoffs than others.

WINNING SYSTEMS

The strategy for playing Let it Ride® is largely intuitive. Since you need at least a pair of 10s to get paid, you should let your bets ride any time you have 10s or better.

In a few instances, you should let bets ride with less than a pair of 10s because of the potential to make the high-paying bonus hands.

One example would be when you hold four cards to a flush or three cards to a straight flush.

Be prepared for some wild swings. The casino edge has been calculated at 2.8%, but that incorporates the huge payoffs on the bonus hands that rarely materialize in a 5-card game.

You will not get paid on about three out of every four hands you play, and some really dry spells are not uncommon. On the other hand, when you string a few big bonus hands together, the chips stack up fast.

JOKER POKER WINNING SYSTEMS

Following are the correct techniques for playing Joker Poker. Best hands are listed first.

When you are dealt the Joker:

1- Stand with five-of-a-kind or a straight flush.

2- Draw one card to four-of-a-kind.

3- Stand on a full house.

4- Stand on a flush.

5- Draw one card to a four-card straight flush.

6- Stand on a straight.

7- Draw one card to any four-card inside or double-inside straight flush.

8- Draw two cards to three-of-a-kind.

9- Draw one card to a four-card straight.

10- Draw two cards to a three-card straight flush.

11- Draw one card to four-card inside straight.

12- Draw one card to a four-card flush.

13- Draw two cards to a three-card inside straight flush.

14- Draw two cards to a three-card straight.

15- Draw two card to a three-card double inside straight flush.

16- Draw one card to a to a four-card double inside straight flush.

17- Draw three cards to a pair.

When you are not dealt the Joker:

1- Stand with royal flush or a straight flush.

2- Draw one card to four-of-a-kind.

3- Stand on a full house.

4- Draw one card to four-card royal flush.

5. Stand on a flush or straight.

6- Draw one card to a four-card straight flush, either open-ended or inside.

7- Draw two cards to three-of-a-kind.

8- Draw one card to two pair.

9- Draw one card to a four-card flush.

10- Draw two cards to a three-card royal flush.

11- Draw one card to a four-card straight.

12- Draw two cards to a three-card straight flush, either open-ended or inside.

13- Draw three cards to a pair.

14- Draw three cards to a two-card royal flush.

15- Draw one card to a four-card inside straight.

16- Draw two cards to a three-card double-inside straight flush.

17- Draw three cards to a two-card straight flush, open-ended, double-inside or triple-inside.

18- Draw two cards to a three-card flush.

19- Draw two cards to a three-card straight.

20- Draw three cards to a two-card flush.

PAI GOW RULES

The game of pai gow poker arrived in Nevada in the late l980s, having gained popularity in California, where it is known as Asian Poker and Double Hand Poker. The Asian population is very fond of the game. The game seems to have originated in the Philippines and is a combination of Chinese dominoes (Pai Gow) and American poker.

To begin, the house dealer shakes a cup containing three dice and then rolls the dice on the table. The number on the dice determines where the play begins. (A button is used to signify this.)

The house dealer then gives each player seven cards at once (starting with the button). Each player must then "set" those cards into two separate hands a five-card and two-card poker hand. The five-card hand must have a higher value in poker than the two-card hand. To win, the low hand must beat the low hand of the house. The high hand must beat the high hand of the house also.

If you do win, you will be paid about 95% of the amount you bet. (A 5% commission is charged on all winning wagers, which is similar to the game of baccarat.) Note, however, that if you beat only one of the dealer's hands, it is considered a tie and no money will change hands. However if the house beats both of your hands, you lose.

It's extremely important to know how to set your hands. If you set them incorrectly, you will lose automatically. If the dealer sets his hand incorrectly, the house loses. And, because of the complexity of hand setting, the dealer can (and does) make mistakes.

Pai Gow Poker has a few unusual twists you may wish to remember. Yes, there is a joker in the deck -- but only one. In your mind it might be a completely wild joker, but it's not. Remember it can be used only as An ace in a flush or a straight. And too -- this joker automatically assumes the highest rank possible to fill the hands.

As in a straight where you had a 6-clubs; 7-diamonds; 8-diamonds; 9-clubs, the joker would immediately fill in for the l0, not the five. And too -- the joker never helps form pairs, triplets, four-of-a-kind or five-of-a-kind with any other cards except Aces.

Pai Gow Poker Rankings

Five aces

Royal flush

Straight flush

Four of a kind

Full house

Flush

Straight

A-2-3-4-5 is 2nd highest

Triplets

Three of a Kind

Two Pair

One Pair

High Card

PAI GOW WINNING SYSTEMS

As with blackjack, pai gow poker has some basic strategy guidelines to follow. This is a strategy that might be used by a typical player. It is not suggested for long term play; but could be used by a beginner until he/she gets used to the game. For each possible seven card hand, advice is given on how to split the cards into five card and two card hands.

if you hold: no pairs, no straight, no flush play your hand this way: 2- use your second and third highest card; 5- use your highest card

if you hold: a pair, no pairs, no flush

play your hand this way: 2- use your two highest single cards; 5- use the pair

if you hold: two pair

play your hand this way: if you have a single ace, use the ace in the two-card hand and keep the pairs together in the five-card hand. Otherwise split the pairs as follows:

2- use the lower pair

5- use the higher pair

if you hold: three pair

play your hand this way: 2- use the highest pair 5- use the second and third highest pairs

if you hold: straight and two pair

play your hand this way: play as two pair, ignore the straight

if you hold: five-card straight

play your hand this way: 2- use the two cards not in the straight;5- use the straight

if you hold: six-card straight play your hand this way: 2- use the two highest cards that you can; 5- use the remaining straight

if you hold: flush and two pair

play your hand this way: play as two pair, ignore the flush

if you hold: other flush

play your hand this way: 2- play the highest cards in this hand without breaking up the flush; 5- flush

if you hold: full house play your hand this way: 2- use the pair; 5- use the three of a kind

The best way to get an edge in pai gow poker is to be the banker. This is due to the fact that the banker wins all copies. Player's are usually allowed to bank for one or two consecutive hands before passing the role on to the next player. The amount of money that the banker will be risking is limited to what the banker places on the table. The banker may be expected to place enough money on the table to cover all of the player bets, or the banker may be allowed to risk less than what the players in total wish to bet.

hint: to break even when the house takes a commission of five percent, you need to bank 6 to 14 times as many dollars as you bet when you are a player.

TEXAS HOLD'EM

"It's just a version of 7-Card Stud," he said as the newcomer asked what game they were playing. "You know how to play Stud so come on in and play a few hands."

Texas Hold'em is a faster, more deceptive game than Stud and even at the lower limits ($1-4 for example) a pot can grow to monstrous proportions (three raises allowed, unlimited raises when only two players remain) with only two cards in each player's hand.

Let's expand on that raise scenario before going into the basics of the Texas Hold'em. Suppose there are 10 players in the game. The first hand already has $3 in the form of blinds in the pot. The dealer gives everyone two cards. The first player bets $4 right away because he's holding a pair of aces (the very best starting hand).

The next player, with an Ace-king suited, raises, making it $8 to play. ($15 in the pot). The third player, looking at a pair of queens, bumps the bet another $4 ($23), and players four through eight call. ($12 each or $60 total). Then, since only three raises are allowed in multi-way action, players one through three call. You add it up. This won't happen everywhere, every time, but if you're in a game with a bunch of gamblers, it does happen often.

Now, back to the basics. (Note: All examples refer to a low-limit game, $1-3 limit.)

PLAYING THE GAME

In Hold'em, the first two cards for each player are dealt face down. To make sure something happens each deal, the casino uses a "dealer button." At the beginning of the game, the dealer gives each player a card face up. The highest card becomes the faux dealer. The person next to the dealer becomes what is known as the "little blind." He must put one small bet ($1) in front of him.

The next person becomes the "big blind." She must put twice the amount in front of her ($2). This happens before any cards come out of the dealer's hands.

After the blinds are on the table, the dealer gives everyone two cards, one at a time, starting with the poor soul who had to put in the little blind. Once this is a done deal, the first round of betting begins. Since two people are already in action, the person next to the big blind must decide whether to fold, to call (bet as much as the big blind) or raise (which has to be equivalent to the big blind). Each subsequent player has the same options -- plus the option of re-raising.

When the betting comes back to the little blind, that player must either match whatever wagering has taken place, fold or re-raise. And finally, the big blind has the option of calling any raises, raising herself, or, if no one has raised, "rapping pat" (tapping the table lightly to signify that she's not going to raise.)

After the first round of betting, the dealer turns three cards over in the middle of the table. This is known as the "flop," and these cards belong to everyone involved in the hand (community cards). Now it's time to take a look at your hole cards and compare them to the flop to see if anything good as turned up. While you had to make a big decision in the beginning (whether to fold, call or raise your two starting cards), you now have to make an ever bigger decision and it's the same one. (Hint: Once you've played enough Hold'em to be comfortable at the table, don't look at your hole cards immediately. Watch the faces and actions of the other players who are looking at their cards. You can often pick up signals -- known as "tells" -- which can give you information about what they have. Also, by not looking at your cards immediately, you won't reveal anything about your hand to others at the table.)

In Hold'em, the first two cards are broken down into four categories to help you decide whether or not to play. The categories are subdivided into cards to in early position, in middle and late position, in late position only and cards not to play no matter where you are in relationship to the dealer.

Each category is also broken down into suited and unsuited hands. For example, ace-king suited is an "always play" hand while ace-9 is a late-position play only -- and then the decision to play depends on what kind of action has happened before the betting came around to you.

Notice if you will the use of the word "position." This is clearly a very important word, because it determines whether or not you will play, what you will play, and how you will play it. Position refers to the place you are occupying in relationship to the blinds.

For example, if you are the first, second or third player to act after the big blind, you are in early position. If you are fourth, fifth or sixth from the big blind, you are in middle position. If you are seventh, eighth, ninth, or are one of the blinds, you are said to be in late position.

Here are some questions to ask yourself when deciding whether or not a bet is warranted.

How many players have already acted and what did they do? (This serves as a reminder of the strength or weakness of your position, indicates whether or not you should play a marginal hand, and also indicates how you should play the hand you hold.)

If I call (or raise) now, what are the chances that X number of players remaining will call or raise? Do I want players to fold because I have a marginal hand and I want to get rid of as many players as possible? Do I want to keep players in because I have a monster hand and I want to get as much money in the pot as possible?

If I bet (or call or raise now), will I still want to call another raise or two should they occur?

Position, while one of the most important concepts in Hold'em, is also one of the most difficult for some people to master. When you have a pair of queens and you see another queen on the board, you might be tempted to bet the hand strongly all the way to the "river" (seventh card).

However, what if that queen is a heart and the jack of hearts and ace of hearts are also showing in the community cards. You now have to think about a royal flush, a pair of aces, any flush, any trip jacks or aces, as well as what potential hands might come on the next two cards.

If you're in late position, you get lots of information again because of previous bettors. But in early position, you must proceed with caution lest you get caught up in the feverish action of better hands.

OK, we've gone through the first two cards and the flop. What's next? After all betting action on the flop is completed, the dealer turns another card face up and positions it to the right of the third card in the flop. This card is called the "turn." Now it's time to bet again.

The turn card can be even more critical than the flop, because now everybody has a complete five-card hand and an extra card that can make their hands stronger or weaker. So study the "board" (the name given to the community cards) carefully before proceeding. It's often said that more money is lost on the turn than on any other card in Hold'em.

Finally, the dealer puts out a fifth card (the "river") and after a final round of betting, the hand is over.

In Hold'em, as in Stud, you are to use five cards out of seven to make a poker hand. The difference here is that you are sharing five cards with the rest of the players in the game. So, if you have a queen and a five and there is a queen and two kings on the board, you now have queens and kings. However, if the guy next to you has a king, he has three kings and he beats you.

The winner of any Hold'em pot is determined by the best five-card hand, although much of the time, the best hand doesn't win because furious betting action chases players out of the action.

TEXAS HOLD'EM WINNING SYSTEMS

A good way to practice Hold'em is to deal two hole cards and a flop. Don't look at the down cards. Look, instead, at your flop and figure out what the very best possible hand could be. Now look at your cards and think about where they stand in relation to the best hand.

After you become proficient in recognizing potential hands from the flop, pretend you are in early, then middle, then late position and deal again. Now decide what you would do in any of those situations in relation to the strength of your hand.

Once you've mastered the basics of Hold'em, you're ready to move into more subtle moves -- particularly bluffing. Much money is won (and lost) through bluffing and most players bluff when they are in late position. (again note the importance of position).

If you never bluff in Hold'em, even at the low limits, you will probably never win any significant amount of money. But, to bluff successfully, you must have a basic understanding of odds, particularly pot odds in relation to your odds of winning. If you don't have a full grasp of odds and probabilities, here are some general guidelines for bluffing.

Bluff if the pot is big and you haven't made your hand by the time the last card comes in -- especially if you are up against only one player who has checked to you. The reasoning here is that your opponent probably had a drawing hand that didn't materialize. He might have a small pair, even a big pair, but be unwilling to call another bet because he doesn't think he's strong enough to invest any more money. In the meantime, if you have a losing hand and check as well, you're most likely going to lose.

A bluffing wager might drive your opponent out, in which case you earn good money. Even if your opponent calls and you lose, you lose only one extra wager. (Say the pot is $160 and the last bet costs you $8. You can bluff in this situation 20 times, win just one and not lose money. Win two and you make money.)

Bluff against good players. Good players are more likely to fold drawing hands or weak hands.

Bluff often against players who merely check and call. These players can be intimidated easily. They might have drawing hands, weak hands, even strong hands, but they have no inner strength. They're afraid of losing or looking bad at showdown time. You can start bluffing them from the flop to the river and count on them to fold more often than not when the last bet is made.

Bluff when the flop doesn't show strength. A ragged flop such as two-six-eight probably won't make anyone whoop for joy (unless they're all suited and somebody has two of the same suit in his hand, particularly with an Ace or king). If you have an eight, a six, or even a high card, you can try bluffing and getting as many (possibly all) players out as quickly as possible.

In the article about basic casino poker, we mentioned that the buy-in for low-limit poker is generally $20. Truly, this is not enough to play Hold'em because the game can accommodate 10 or 11 players. To be assured of getting enough action in low-limit Hold'em, you should be willing to invest about $100 per session.

You don't want to be all-in very often because you will lose the opportunity to take advantage of strong hands. If you intend to play only once or twice a year, you can adjust the amount you are willing to invest in any particular session.

If you like the game (and few players don't), invest in a book or two to help expand your knowledge ­particularly on starting hands and odds. It might take 100 actual playing sessions to get the table experience you need before you start winning regularly.

Above all, don't be intimidated by other players in your game.

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